Hello, I'm Maxence, Senior Data Manager at Ubisoft Paris.

I starded as developer some years ago.

I quickly turned into the video game industrie and made it a goal.

Some years ago, I worked on projects "Beyond: Two Souls" and "The Dark Sorcerer", I focused on specific Sony proprietary technologies, and made tools around them.

Then, I worked as Data Manager at Arkane Studios on the project "Dishonored 2".

Lately, I worked at successfully shipping Ghost Recon Wildlands and Breakpoint.

I worked I want to continue in this way, in France, or Japan.

During my last studies, I worked on .NET technologies and VMware cloud and networking infrastructures, at CetSI.

Then, I worked at Quantic Dream, I participated on tests of tools and level editor.

I started unit testing on PlayStation 3 runtime and begin automation of game testing with virtual inputs simulation with some proprietary technologies.

I developed some tools in C# to help QA team and also started learning C++ and prototype some tools designed to work it PlayStation 4 with it.

Later, I worked as Data Manager at Arkane Studios. Experience that I loved because I think I found the perfect job I want to do.

Lately, I worked as Senior Data Manager at Ubisoft Paris. I got huge experience and knowledge on building CIS from scratch, using Quickbuild and Team City. And worked a lot on game packaging pipeline for PS4/PS5/X1/XS/Stadia/Switch.

C++ / Qt

C# / ASP.NET

Python / Lua / Javascript / NodeJS

Perforce

PlayStation 4 SDK

Xbox One XDK

PlayStation 3 SDK

Unity

idTech

Hansoft / Jira / Mantis / DevTrack

01/2016 - Present
Paris, France

Ubisoft

Senior Data Manager

Projects:
« Tom Clancy's Ghost Recon Wildlands »
PlayStation 4 | Xbox One | PC

« Tom Clancy's Ghost Recon Breakpoint »
PlayStation 4 | Xbox One | PC | Stadia

« Just Dance 2022 »
PlayStation 4/5 | Xbox One/Series | Switch | Stadia

Managing build and delivery pipelines across more than 10 active involved studios around the world.
Building complex build systems using QuickBuild and Team City.
Designed game packaging pipeline for PS4/5, X1/XS, Stadia, Switch.
Designed patching pipeline.
Integrations and quality retention of milestone branches.
Management and optimization of a massive buildfarm.
Managing masters delivery process to dedicated 1st parties release teams.
Back end management and deployment of online gaming sandbox scripts.
Configuration and maintenance of consoles SKUs packaging processes.
Administration of Perforce databases.
Close collaborations with internal and external teams around the world with various time zones.
Contact for collaborations with other projects teams.
Milestones data archiving and technical documentation writing.
Processes and tools improvements.
Users support with tools and technologies.
Finding solutions and resolving issues during tense deadline periods.

« Ghost Recon Wildlands HQ » - Android | iOS

Designing the continuous integration system using QuickBuild.
Configurations of Windows and macOS agents.
Migration support to newer Xcode versions.
Dev team support during submission periods.

01/2015 - 07/2015
(6 months)
Lyon, France

Arkane Studios

Data Manager

Project:
« Dishonored 2 » – PlayStation 4 | Xbox One | PC

Preparation and release build for QA or production.
Management / Integration of hotfix from programming teams.
Monitoring CIS unit tests.
Experience with Perforce streams.
Generation of PS4/One/PC iso for deliveries to Zenimax.
Playtests preparation.
Statistics about the state of the database.
Digests and documentation redaction in English.
Playtests preparation.
User support on tools.

03/2012 - 08/2013
(1 year, 6 months)
Paris, France

Quantic Dream

Debug and Test Environment

Projects:
« Beyond: Two Souls » – PlayStation 3
« The Dark Sorcerer » – PlayStation 4

C++ / C# / ASP.NET tools development.
Prototyping tools for PlayStation 4 test environment.
Stability and Unit tests on PlayStation 3 in Python and virtual inputs simulation scripts.
Level editor tests: Engine, Physic, Script, Animation, Sequence, Camera system, Gameplay, Sound, FX, Mograph, Runtime, Data.
Data operations via farm: Bigfiles, Gamebuild, Creating iso.
TRC.
Daily english communication.

02/2011 - 03/2012
(1 year, 2 months)
Nanterre, France

CetSI

C# developer

Developing VMware server statistics reporter in C#.
PowerShell / VMware vSphere PowerCLI scripting.
Developing ASP.NET intranet portal to manage tasks on server running Windows Server 2008 R2.

01/2010 - 05/2010
(5 months)
Paris, France

Metaboli

Game Packager

Implementation of various systems of protection on products (StarForce, Trymedia, SecuROM). Verify the effectiveness of the protection and proper functioning of the product after protection.
Creating installers and launchers of products (Inno Setup, NSIS, InstallShield). Optimization, improvement, customization of installer's systems.

11/2008 - 05/2009
(6 months)
Castelnau, France

Ubisoft

Engine Tester

Project:
« LyN Technology » (Rabbids Go Home, Red Steel 2)
PlayStation 3 | Xbox 360 | Wii

Level editor tests: Engine, Physics, IA Script, Animation, Audio, Perforce tests.
Test plan.
Communication and writing.

06/2008 - 09/2008
(4 months)
Roanne, France

Michelin

Programmer

Management applications development using network database.
Project study.
Documentation redaction.

2012

Institut Européen F2I

CQP Developer New Technologies

Learning C#, ASP.NET, PHP, CSS.
Project study and team management.

2007

Lycée Technique Benoît Fourneyron

BAC STI Civil Engineering

General education, civil engineering.

French

Native


English

Professional working proficiency

Daily english oral and written communication at work.


Japanese

Elementary proficiency

Learning as hobby, communication during vacation.


Cinema, Music, Reading, Game Design,

New technologies, Japanese culture,

Handball.